⛏ Clicker Ore Game
Player Guide - 2026-10-28

The Whole Mine,
In Short

What each system does and where your time is worth spending. No numbers, no formulas - only what you need to know.

01

Where To Start

The game opens its systems up slowly, as you dig deeper.

Early
  • Keep upgrading your pickaxe; deeper floors unlock new ones.
  • Click every gold balloon, Gold Crystal and weak spot you see, and start using your first skills.
  • Collect your Welcome Gifts and check the Daily Bonus every day you play.
  • Buy your first pet once you can afford it.
Mid
  • When progress slows down, do an Awakening and earn Essence.
  • Tasks, Daily Missions, Lucky Spin, Trader, the skill tree and weather events open up around here.
  • Pick a blessing whenever one is offered, and spread Essence across parameters instead of stacking one.
Late
  • The Character, its Equipment and the Arena open up; elements start piling up in your Inventory.
  • Fight bosses whenever you have a key, then start running the Abyss.
  • Workers join you, enchantment slots open and the Smith starts enhancing your gear.
  • Keep upgrading your suit so heat does not eat your damage.
Long run
  • Much deeper, Ascension unlocks and resets the whole Awakening loop.
  • In return you earn Pure Essence, which makes every later run permanently faster.
  • Beaten bosses open endless Nightmare tiers with bigger rewards.
Worth knowing
Numbers grow fast; the game switches to short notation first and to scientific notation later. Nothing is capped - only the way it is written changes.
Short tutorials
Every new system is introduced by a short tutorial the first time it opens. Steps that darken the screen have a skip button.
02

Currencies

Each one feeds a different system.

Gold

Earned by breaking ore; workers, offline time, the hourly free gold, tasks, gold balloons, time skips and Lucky Spin bring gold too.

Spent on pickaxes, upgrades and item skills.

Diamond

Comes from the Store, promo codes, Arena season rewards and Lucky Spin.

Spent on pets, golems, Infinity items, time skips, chests, key packs, extra Arena attacks and Shop refreshes.

Essence

The Awakening reward; bosses, tasks, Trader, store packs and Lucky Spin give some as well.

Spent on permanent Awakening parameters.

Taskium

A little is earned on every click on an ore, and Lucky Spin gives some.

Spent on accepting and rerolling tasks.

Dungeon Key

One free key a day in the store, plus diamonds, store packs and Lucky Spin.

Spent on entering a boss fight.

Skill Stone

Comes from Trader, store packs and Lucky Spin.

Spent on strengthening active skills.

Ore Stone

Drops from every ore you break, and from achievements, bosses, Abyss runs, time skips and Lucky Spin.

Spent on trades and their fees, enchantment crafting and worker upgrades.

Abyss Key

One free key a day in the store, plus diamonds and store packs.

Spent on entering an Abyss run.

Pure Essence

The Ascension reward; it comes from nowhere else.

Spent only on Ascension parameters.

Elementium

Made at Trader from the elements you collect or from Ore Stone; selling equipment at the Smith pays it too.

Spent on Character and Crystal stats and on items in the Shop.

Server currencies
Diamonds, dungeon keys and Abyss Key are held on the server; you need to be online to spend them.
03

Damage And Criticals

Two separate damage sources and the critical hits that multiply them.

  • Click damage comes from your first pickaxe, the Anger Click skill, your title, Awakening parameters and enchantments.
  • Auto damage comes from your other pickaxes, the Rampage skill, your pets and enchantments; it runs continuously while the ore is alive.
  • As Unity of Force grows, a share of your auto damage is added to every click as well.
  • Every click can be a critical and hit far harder. Critical chance and multiplier grow with skills, Awakening parameters, titles and enchantments. Once critical chance is full, the extra keeps raising your critical damage.
  • A bright weak spot appears on the ore now and then; a click on it hits much harder than a normal click.
  • Golems, blessings and the Daily Bonus add their own boosts on top. The Effect Status panel lists every active effect and where it comes from.
04

Pickaxes, Suits And Pets

The foundation of your damage and your survivability.

  • Pickaxes unlock as you go deeper. The first one feeds click damage, the rest feed auto damage.
  • Pickaxes earn mastery from the ores they break; each mastery level makes that pickaxe hit harder.
  • Suits are yours from the start; they are not bought, only upgraded, and they protect you from heat. Their tab opens once heat first starts cutting your damage.
  • Pets are bought with diamonds, upgraded with gold and deal auto damage. Ownership is permanent.
  • Each of them has its own skills that unlock with levels; some help only that item, some help the whole family. A card whose skills are all bought glows.
The big jump
At certain levels an item's power takes a large jump. Pushing one item to its next threshold is usually the best upgrade you can buy.
After an Awakening
Awakening locks pickaxes again and resets suit and pet upgrades and pickaxe mastery. The pets themselves stay yours.
05

Golems

Stone companions that only make you stronger.

  • A Golem Egg from the Store hatches a random golem. Every golem you own stands beside you in the mine at the same time.
  • Golems deal no damage themselves; their skills boost you instead - damage, gold, criticals, Ore Stone and more. While a skill is active, a ring in the golem's colour turns under its feet.
  • Golems level up from the ores you break. Hatching a copy of a golem you already own raises its star and strengthens its skills.
  • Golems are never reset - not by Awakening, not by Ascension.
06

Heat

The deeper you go the hotter it gets, and heat quietly cuts your damage.

If your heat resistance cannot keep up with the floor temperature, your damage starts melting away. The suit panel has an auto-buy toggle for resistance. Heat exists only in the main mine, and some weather events change it for a while.

If progress stalls
The wall where ore suddenly refuses to break is usually heat. Check the heat meter before spending on anything else.
07

Workers

Helpers who dig for you while the game is open.

  • New workers join as you go deeper and never lock again.
  • Give every worker a pickaxe; a worker without one earns nothing. Handing a pickaxe over does not reduce your own damage.
  • Income grows with your progress, piles up in a pool and waits until you collect it. Workers are upgraded with Ore Stone.
Collect before an Awakening
Workers only earn while the game is open. Awakening keeps their levels but wipes uncollected income.
08

Enchantments

Craft enchantments from what you dig up and slot them into pickaxes, suits and pets.

  • Breaking ore drops enchantment dust and enchantment pieces. Higher tier materials appear deeper down.
  • Crafter turns dust and pieces into an enchantment with random stats. Higher tiers carry more stats and stronger ones.
  • Every item has enchantment slots that unlock as you go deeper.
  • An enchantment you do not need can be dismantled into dust at the trader, and materials can be traded up a tier.
Awakening is safe
Awakening never deletes enchantments; those on an item that locks again return to your Inventory.
09

Floors And Ores

Every floor is a little harder and a little richer than the last.

  • Elements join the mine one at a time as you go deeper; the newest one shows up most often. Every ore you break is collected in your Inventory.
  • Every so often a timed floor appears: break the ore before the timer runs out and it pays more gold. If the timer wins you drop one floor and auto-advance switches off.
  • Some floors bring armored and elite crystals: break their shield first, and they pay more gold in return.
  • Every ore drops Ore Stone alongside gold.
  • Very rarely a rare ore (Ferrovyx, Karnyth, Thalveris, Umbryssa, Zephiris) shows up; each one is found only once.
  • An Ancient Inscription sometimes appears on the cave wall. Its riddle points to a floor you have already passed - go back there and a gold crystal waits for you.
  • Elevator lets you move between floors you have already reached; it opens after your first Awakening. Locations switches between the main mine, the dungeon and the Abyss.
Farming low is inefficient
Enchantment dust and pieces drop best near the deepest floor you have reached; staying far below cuts the drop chance sharply.
10

Weather

The mine has moods of its own.

As you go deeper, weather events unlock in the main mine. Each one lasts a while and brings its own side effects; some also change the floor temperature. Events never overlap, and there is always a quiet spell between two of them.

11

Skills And Titles

Timed boosts and bonuses that arrive on their own as you climb.

  • Active skills unlock for free as you go deeper; each boosts you briefly and then goes on cooldown. They are strengthened with Skill Stone in the Skill Tree and survive Awakening.
  • Titles arrive on their own as you climb and grant bonuses such as damage, gold and heat resistance. They are earned again after an Awakening.
Combo
Overcharge first, then the skill you want amplified - Golden Frenzy, for example. Time Reversal afterwards shortens the cooldown of your last skill.
12

Character And Equipment

A second line of progress, built for the Arena.

  • Your Character levels up from the ores you break. Its attack stats and your Crystal's defense stats are raised with Elementium.
  • Equipment goes into slots such as hammer, helmet, body armor, gloves, boots, cape, ring and necklace. Items come in six rarities from Common to Unique, and every item's stats are rolled the moment you get it.
  • Wear every piece of one set and that set's positive stats get stronger.
  • The Shop offers a fresh selection of items every day for Elementium; you can refresh the selection early with diamonds.
  • The Smith enhances equipment with Enhancement Stones and buys your spare equipment. The stones drop from bosses and Abyss runs, and Trader turns them into the next tier up.
Kept forever
The Character, equipment and your Arena rating survive both Awakening and Ascension.
13

Arena

Attack other players' crystals and climb the season ranking.

  • You attack the Crystal of other players and win or lose Arena rating. Matches where others attack you count too.
  • You get a fixed list of opponents; it can be refreshed a few times a day for free and with diamonds after that.
  • You get a few free attacks every day. Once they run out you can keep attacking with diamonds.
  • The stronger side usually wins; luck plays only a small part.
  • After each fight a result screen shows the damage, hits, criticals and dodges, and the new rating of both sides. Match History keeps your latest matches.
  • Seasons last a month. At the end the ratings reset, the top players earn diamonds, the top three win a permanent medal and the winner gets a season champion title.
14

Tasks

The side line that turns your clicks into a second income.

  • Tasks are accepted with Taskium; rarer tasks pay more. Tasks whose reward is ready move to the top of the list.
  • Daily Missions refresh every day and hand out short boosts as you complete them. Remember to claim the rewards in the panel.
15

Trader

Where spare resources become something useful.

You can convert Ore Stone into Essence, Skill Stone or Elementium, turn your collected elements into Elementium, trade enchantment materials and Enhancement Stones up a tier and dismantle enchantments you do not want. Conversion fees are paid in Ore Stone. The Skill Stone trade is how you strengthen skills without buying anything from the store.

16

Free Rewards

Resources that ask for nothing but showing up.

  • Gold balloons drift onto the screen now and then; click one for gold. There is no way to miss them - they wait until you click.
  • Gold Crystal turns the ore into a gold-rich bonus ore for a short while; it can only be collected in the main mine.
  • Welcome Gifts hand out a gift on each of your first days; the days do not have to be in a row.
  • Daily Bonus - every day everyone who plays gets the same bonus, such as click damage, gold, criticals or pet damage, and it changes every day.
  • Offline earnings build up while the game is closed and are never lost before you collect them.
  • Hourly free gold waits in the store; it grows with the deepest floor you reached in this Awakening.
  • Daily rewards give one free dungeon key and one free Abyss Key in the store every day, independently of each other.
  • Lucky Spin refills on a timer and gives you a free spin.
  • Promo Codes - codes we share in the announcements can be redeemed from the Settings menu.
17

Awakening

Turn this run's progress into permanent power.

  • Once you pass a certain depth you can Awakening. Every run starts again from the first floor.
  • Reset: gold, Taskium, floor progress, pickaxe unlocks, upgrades and mastery, suit and pet upgrades, item skills, titles, task progress, skill cooldowns, blessings, worker pickaxe assignments and uncollected worker income.
  • Kept: diamonds, keys, Essence, Pure Essence, Skill Stone, Ore Stone, Elementium, Awakening and Ascension parameters, the skill tree, golems, boss and Abyss progress, unlocked panels, daily rewards, worker levels, the Character and its equipment, your Arena rating and everything in your Inventory.
  • The Essence you earn depends on the deepest floor you reached and grows quickly with depth. Spend it on permanent parameters.
  • Auto-advance and the heat resistance auto-buy can stay switched on after an Awakening if you choose so in the settings.
  • The i button on the page opens your Awakening History.
Awakening Blessing
At certain floors of every run you are offered a choice of blessings; a glowing button appears when one is waiting. Blessings of the same family grow stronger together, and they all reset on Awakening.
Dig a little deeper
Getting a few more floors before you Awakening is usually worth more than doing another Awakening right away.
18

Ascension

The second layer, stacked on top of Awakening.

  • Reach a much deeper floor and Ascension unlocks; it gets its own page under the prestige tab.
  • Reset: your Awakening parameters and Essence - that whole loop starts over; pickaxes, floors and upgrades reset exactly as they do on an Awakening.
  • Kept: your Awakening level, diamonds, keys, boss and Abyss progress, golems, enchantments and equipment, the Character, the skill tree, achievements, worker levels and the Pure Essence you have banked.
  • In return you earn Pure Essence. It buys two parameters: Echo of Awakening amplifies the bonus of every Awakening parameter, and Wellspring increases the Essence each Awakening pays.
  • Both parameters grow with every level you buy.
When to ascend
Ascension speeds up the whole loop rather than a single run. It is worth it once Essence parameters have grown expensive and another Awakening adds little.
19

Bosses And The Abyss

The two timed challenges outside the main mine.

  • You reach both through Locations; while you are there the main mine's heat and floor progress stop.
  • Bosses open with a dungeon key: bring the boss down before the timer ends and you earn Essence, Ore Stone and Enhancement Stones. Bosses unlock in order and a beaten boss stays open for good.
  • Beat a boss and its endless Nightmare tiers open: every tier makes the boss stronger, the rewards bigger and the Enhancement Stones rarer.
  • The Abyss opens with an Abyss Key and runs on a single countdown: you break ore after ore, each stage harder than the last.
  • Every abyss stage carries its own penalty - one cuts your auto damage, one your click damage, one your criticals. A penalty only applies while that stage lasts.
  • Every stage you break in the abyss is paid out: whether the timer runs out or you leave, you keep what you earned up to that point. Clear every stage and the next abyss unlocks.
Losing a boss costs you
If the timer ends before the boss dies you get no reward and the key is gone.
20

Store And Achievements

Diamonds, keys, packs, premium, time skips, chests, golems and permanent Infinity items.

  • Starter Pack can be bought only once per account.
  • Premium raises your damage, gold and offline earnings for a set period.
  • Time skips fast-forward the game by a few hours; the payout is calculated from your current power.
  • Chests open instantly: Enchantment Chest gives enchantment materials, the equipment chests and the Mixed Chest give equipment.
  • Golem Egg hatches a random golem.
  • Key packs are bought with diamonds; there are packs for both dungeon keys and Abyss Key.
  • Infinity items are bought once and survive both Awakening and Ascension.
  • Achievements pay rewards you have to claim yourself.
21

Progress And Community

Where you track your run, how your progress is kept and how you share it.

  • The Guide (the book button) collects the elements, rare ores, bosses, abysses, currencies, pickaxes, pets and golems you have found. Undiscovered ones stay as black silhouettes.
  • Steam leaderboards, the statistics screen and the Activity Log show your progress. The Updates panel shows the latest update notes.
  • The Export Card button in the settings shows your Miner Card with your key stats; you can save it as a PNG image and share it.
  • With Share rare moments on Discord switched on, your rarest moments - deep floors, legendary drops, boss and Abyss wins, Arena fights - show up in the #live channel of our Discord server. Only your Steam name and the moment are shown; you can switch it off in the settings.
  • With Discord open, your profile shows the floor you are on and your Awakening / Ascension level.
  • The game saves itself regularly and backs up to Steam Cloud, so you can continue on another computer.
  • On a weaker computer, switching off Use shadows in the settings improves performance.