⛏ Clicker Ore Game
Player Guide - 2026-09-21

The Whole Mine,
In Short

What each system does and where your time is worth spending. No numbers, no formulas - only what you need to know.

01

Where To Start

The game opens its systems up slowly, as you dig deeper.

Early
  • Keep upgrading your pickaxe; deeper floors unlock new ones.
  • Click every gold balloon and Gold Crystal you see, and start using your first skills.
  • Buy your first pet once you can afford it.
Mid
  • When progress slows down, do an Awakening and earn Essence.
  • Tasks, suits, the skill tree and the trader open up around here.
  • Spread Essence across parameters instead of stacking one.
Late
  • Fight bosses whenever you have a key, then start running the Abyss.
  • Workers join you and enchantment materials begin to drop.
  • Keep upgrading your suit so heat does not eat your damage.
Long run
  • Much deeper, Ascension unlocks and resets the whole Awakening loop.
  • In return you earn Pure Essence, which makes every later run permanently faster.
Worth knowing
Numbers grow fast; the game switches to short notation first and to scientific notation later. Nothing is capped - only the way it is written changes.
02

Currencies

Each one feeds a different system.

Gold

Earned by breaking ore; balloons, workers, tasks and offline time bring gold too.

Spent on pickaxes, upgrades and item skills.

Diamond

Comes from real-money purchases, Lucky Spin rewards and promo codes.

Spent on pets, Infinity items, time skips, chests and key packs.

Essence

The Awakening reward; bosses and Trader give some as well.

Spent on permanent Awakening parameters.

Taskium

A little is earned on every successful click.

Spent on accepting and rerolling tasks.

Dungeon Key

One free key a day, plus the store and Lucky Spin.

Spent on entering a boss fight.

Skill Stone

Comes from the store and Trader.

Spent on strengthening active skills.

Ore Stone

Drops from every ore you break, and from achievements, bosses and Abyss runs.

Spent on trades, enchantment crafting and worker upgrades.

Abyss Key

One free key a day, plus diamonds in the store.

Spent on entering an Abyss run.

Pure Essence

The Ascension reward; it comes from nowhere else.

Spent only on Ascension parameters.

Server currencies
Diamonds, dungeon keys and Abyss Key are held on the server; you need to be online to spend them.
03

Damage And Criticals

Two separate damage sources and the critical hits that multiply them.

  • Click damage comes from your first pickaxe, the Anger Click skill, your title, Awakening parameters and enchantments.
  • Auto damage comes from your other pickaxes, the Rampage skill, your pets and enchantments; it runs continuously while the ore is alive.
  • As Unity of Force grows, a share of your auto damage is added to every click as well.
  • Every click can be a critical and hit far harder. Critical chance and multiplier grow with skills, Awakening parameters, titles and enchantments.
04

Pickaxes, Suits And Pets

The foundation of your damage and your survivability.

  • Pickaxes unlock as you go deeper. The first one feeds click damage, the rest feed auto damage.
  • Suits are yours from the start; they are not bought, only upgraded, and they protect you from heat.
  • Pets are bought with diamonds, upgraded with gold and deal auto damage. Ownership is permanent.
  • Each of them has its own skills that unlock with levels; some help only that item, some help the whole family.
The big jump
At certain levels an item's power takes a large jump. Pushing one item to its next threshold is usually the best upgrade you can buy.
After an Awakening
Awakening locks pickaxes again and resets suit and pet upgrades. The pets themselves stay yours.
05

Heat

The deeper you go the hotter it gets, and heat quietly cuts your damage.

If your heat resistance cannot keep up with the floor temperature, your damage starts melting away. The suit panel has an auto-buy toggle for resistance. Heat exists only in the main mine.

If progress stalls
The wall where ore suddenly refuses to break is usually heat. Check the heat meter before spending on anything else.
06

Workers

Helpers who dig for you while the game is open.

  • New workers join as you go deeper and never lock again.
  • Give every worker a pickaxe; a worker without one earns nothing. Handing a pickaxe over does not reduce your own damage.
  • Income piles up in a pool and waits until you collect it. Workers are upgraded with Ore Stone.
Collect before an Awakening
Workers only earn while the game is open. Awakening keeps their levels but wipes uncollected income.
07

Enchantments

Craft enchantments from what you dig up and slot them into pickaxes, suits and pets.

  • Breaking ore drops enchantment dust and enchantment pieces. Higher tier materials appear deeper down.
  • Crafter turns dust and pieces into an enchantment with random stats. Higher tiers carry more stats and stronger ones.
  • Every item has enchantment slots that unlock as you go deeper.
  • An enchantment you do not need can be dismantled into dust at the trader, and materials can be traded up a tier.
Awakening is safe
Awakening never deletes enchantments; those on an item that locks again return to your Inventory.
08

Floors And Ores

Every floor is a little harder and a little richer than the last.

  • Every so often a timed floor appears: break the ore before the timer runs out and it pays more gold. If the timer wins you drop one floor and auto-advance switches off.
  • Every ore drops Ore Stone alongside gold.
  • Very rarely a rare ore (Ferrovyx, Karnyth, Thalveris, Umbryssa, Zephiris) shows up; each one is found only once.
  • Elevator lets you move between floors you have already reached. Locations switches between the main mine, the dungeon and the Abyss.
Farming low is inefficient
Enchantment dust and pieces drop best near the deepest floor you have reached; staying far below cuts the drop chance sharply.
09

Skills And Titles

Timed boosts and bonuses that arrive on their own as you climb.

  • Active skills unlock for free as you go deeper; each boosts you briefly and then goes on cooldown. They are strengthened with Skill Stone in the Skill Tree and survive Awakening.
  • Titles arrive on their own as you climb and grant bonuses such as damage, gold and heat resistance. They are earned again after an Awakening.
Combo
Overcharge first, then the skill you want amplified - Golden Frenzy, for example. Time Reversal afterwards shortens the cooldown of your last skill.
10

Tasks

The side line that turns your clicks into a second income.

  • Tasks are accepted with Taskium; rarer tasks pay more.
  • Daily Missions refresh every day and hand out short boosts as you complete them. Remember to claim the rewards in the panel.
11

Trader

Where spare resources become something useful.

You can convert Ore Stone into Essence or Skill Stone, trade enchantment materials up a tier and dismantle enchantments you do not want. The most valuable one is the Skill Stone trade: it is how you strengthen skills without buying anything from the store.

12

Free Rewards

Resources that ask for nothing but showing up.

  • Gold balloons drift onto the screen now and then; click one for gold. There is no way to miss them - they wait until you click.
  • Gold Crystal turns the ore into a gold-rich bonus ore for a short while; it can only be collected in the main mine.
  • Offline earnings build up while the game is closed.
  • Playtime rewards pay gold the longer you play.
  • Daily rewards give one free dungeon key and one free Abyss Key in the store every day, independently of each other.
  • Lucky Spin refills on a timer and gives you a free spin.
  • Promo Codes - codes we share in the announcements can be redeemed from the Settings menu.
13

Awakening

Turn this run's progress into permanent power.

  • Once you pass a certain depth you can Awakening. Every run starts again from the first floor.
  • Reset: gold, floor progress, pickaxe unlocks and upgrades, suit and pet upgrades, item skills, titles, Taskium, task progress, worker pickaxe assignments and uncollected worker income.
  • Kept: diamonds and everything bought with them, keys, boss and Abyss progress, Essence, Awakening parameters, the skill tree, Skill Stone, Ore Stone, enchantments, achievements, worker levels and everything on the Ascension side.
  • The Essence you earn depends on the deepest floor you reached and grows quickly with depth. Spend it on permanent parameters.
Dig a little deeper
Getting a few more floors before you Awakening is usually worth more than doing another Awakening right away.
14

Ascension

The second layer, stacked on top of Awakening.

  • Reach a much deeper floor and Ascension unlocks; it gets its own page under the prestige tab.
  • Reset: your Awakening parameters and Essence - that whole loop starts over; pickaxes, floors and upgrades reset exactly as they do on an Awakening.
  • Kept: your Awakening level, diamonds and everything bought with them, keys, boss and Abyss progress, enchantments, the skill tree, achievements, worker levels and the Pure Essence you have banked.
  • In return you earn Pure Essence. It buys two parameters: Echo of Awakening amplifies the bonus of every Awakening parameter, and Wellspring increases the Essence each Awakening pays.
  • Both parameters compound: every level multiplies on top of the previous one.
When to ascend
Ascension speeds up the whole loop rather than a single run. It is worth it once Essence parameters have grown expensive and another Awakening adds little.
15

Bosses And The Abyss

The two timed challenges outside the main mine.

  • You reach both through Locations; while you are there the main mine's heat and floor progress stop.
  • Bosses open with a dungeon key: bring the boss down before the timer ends and you earn Essence and Ore Stone. Bosses unlock in order and a beaten boss stays open for good.
  • The Abyss opens with an Abyss Key and runs on a single countdown: you break ore after ore, each stage harder than the last.
  • Every abyss stage carries its own penalty - one cuts your auto damage, one your click damage, one your criticals. A penalty only applies while that stage lasts.
  • Every stage you break in the abyss is paid out: whether the timer runs out or you leave, you keep what you earned up to that point. Clear every stage and the next abyss unlocks.
Losing a boss costs you
If the timer ends before the boss dies you get no reward and the key is gone.
16

Store And Achievements

Diamonds, keys, packs, premium, time skips, chests and permanent Infinity items.

  • Premium raises your damage, gold and offline earnings for a set period.
  • Time skips fast-forward the game by a few hours; the payout is calculated from your current power.
  • Enchantment Chest opens instantly and gives enchantment materials.
  • Key packs are bought with diamonds; there are packs for both dungeon keys and Abyss Key.
  • Infinity items are bought once and survive both Awakening and Ascension.
  • Achievements pay Ore Stone; you have to claim the rewards yourself.
17

Progress And Saving

Where you track your run and how your progress is kept.

  • Steam leaderboards, the statistics screen and the Activity Log show your progress.
  • The Updates panel shows the latest update notes.
  • The game saves itself regularly and backs up to Steam Cloud, so you can continue on another computer.
  • With Discord open, your profile shows the floor you are on and your Awakening / Ascension level.